Ads

Thứ Năm, 11 tháng 12, 2014

Clash of clans Christmas 2014 Update - Update 11/12

After a long wait the Christmas update is finally here!

the Biggest update for me is the long overdue level 12 collectors, not to mention the also long overdue layout editor!

Here is a list of everything included:



Layout Editor
✔ Save multiple layouts for both your home Village and your War Base!
✔ Switch between layouts easily at any time
✔ Make copies of existing layouts or build new layouts from scratch
✔ Edit inactive layouts at any time - you can even take a break and finish later!








New goodies
✔ Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
✔ Level 7 Giants are stomping into Town Hall 10
✔ Compare your clan to others in clan local leaderboards!







Other improvements
✔ Under attack? You can now watch a live replay while waiting to load your Village!
✔ Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
✔ Resume boost button now shows how much time is remaining for the boost
✔ Improved level display for troops/heroes/spells
✔ Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)

Economy balancing
✔ Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
✔ The first Dark Elixir Drill is now available at Town Hall 7
✔ The second Dark Elixir Drill is now available at Town Hall 8
✔ Dark Elixir Drill maximum capacity has been increased on all levels
Combat balancing
✔ Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
✔ Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
✔ Hitpoint values have been adjusted slightly for many other buildings
✔ Lava Pup HP has been slightly decreased





Unfortunately for me all of my builders are busy for the next 4 days :(

Merry Clashing!




 
Thứ Tư, 29 tháng 10, 2014

Halloween Update - Skeleton traps, war improvements etc.




A spooky update has descended upon Clash! What tricks and treats lie in store?

New permanent trap: The Skeleton Trap!
✔ Ambush and distract your enemies with a small group of Skeleton troops! They might be short-lived, but will certainly get some attention.

✔ Skeleton Traps can be set to target either ground troops or air troops. Find the right mix of trap modes for your village!
✔ Skeleton Traps become available at Town Hall 8 and can be upgraded to deploy more skeletons at once.

Limited-time treats lasting through Halloween weekend
✔ 1-gem Spell Factory boost special is back!

✔ Harvest some bonus Elixir from special Halloween Headstone obstacles

Clan profile and search improvements
✔ Specify your Clan’s war frequency in your Clan profile, anything from always to never

✔ Specify your Clan’s location, or declare it as International
✔ Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name
✔ Know what Clan you’re searching for? Search via hashtag to get the exact result you need.
✔ Clan descriptions can now be much longer!

Increased League bonus and more War loot
✔ Get at least 20% more Gold, Elixir and Dark Elixir from Clan Wars, win or lose!
✔ Keep more of your war loot even if your Clan doesn’t win the Clan War
✔ Store more war loot in your Clan Castle
✔ Get a bigger League bonus from winning multiplayer battles in all Leagues

Boost improvements
✔ Boost all buildings of the same type with one button

✔ Barracks, Spell Factory and Hero boosts will now be automatically paused during maintenance and can be resumed later for free
✔ Slightly reduced boost cost for Elixir Pump level 11, Gold Mine level 11 and Dark Elixir Drill levels 5 & 6

Other Interface Improvements
✔ New Mortar at Town Hall 8

✔ Player profile now shows the highest unlocked level of a player’s troops, heroes and spells!
✔ The Hero icons will now show Hero ability status also in replays
✔ Army camp contents are now visible to visitors in the Army Camp info screen
✔ Time to remove obstacles is now lower
Thứ Hai, 15 tháng 9, 2014

New Update - Lava Hound, Level 7 Archer and Barb, Wall update and more









Sadly, first of all the reduce cost and training time of wizards is nearly over as is the 1 Gem boost so make the most of it!... But that means that a new update is imminent with a load of new features some more useful than others.

~ Wall upgrading updates

First of all Walls will soon be able to be upgraded with Elixir as well as Gold, as well as being able to upgrade more than one piece of wall at time i.e a whole row. it would be nice if there was a reduced cost for upgrading a large number at a time but we'll see.




~ Dark Barracks Level 6

~ Lava Hound

The other sneak peeks released only really concern higher level players, first of all there is the Dark Barracks Level 6 Upgrade which unlocks the 'Lava Hound'. The lava hound is a larger looking minion which first targets air defenses, seems like a that a few dragons could be lethal.



 


~ Archers and Barbarians will be able to be upgraded to level 7




~ Archer Towers will go up to level 13 too

~ Valkyrie training time will be reduced.

I really hope that level 12 Mines and Elixir collector will appear soon.

More to follow


Thứ Năm, 3 tháng 7, 2014

Update: Hero Changes

Update: Hero Changes

This was taken from the supercell forums...

Bored Builders? Lazy Laboratory?

✔ P.E.K.K.A level 5 is here to prove its battle prowess: http://supr.cl/PEKKAlvl5

✔ Jump Spell level 3 is here to empower future Jump experts.

✔ Hidden Tesla level 8 will shock your enemies.

✔ Bomb level 6 packs a bit more punch into those pint-sized explosives.



Epic Battle Rebalancing - Show Your Skills and Triumph!

✔ Heroes version 2.0 are here with readjusted strengths, smarter defending, and stronger abilities! Read below for more info.

✔ The Jump Spell has been overhauled and is now amazingly effective! Read below for more info.

✔ Valkyries are now moving like no troop ever has before. Read below for more info.

✔ Inferno Tower multi-mode is now slower at burning through big hordes of attacking troops.

✔ Troops now work together to break through walls, targeting similar wall pieces instead of lots of different ones.

✔ Hog Riders now take increased damage from Giant Bombs.

✔ Training cost of P.E.K.K.A has been reduced.

✔ Hidden Tesla build times have been reduced.



Interface Improvements

✔ Can't stand the suspense of ongoing Clan War attacks? Tap them to watch a live replay of the battle as it happens!

✔ Re-arm your traps and reload all of your defenses easily by tapping your Town Hall.

✔ Clan mail messages can now be twice as long.

✔ You can now copy your current village layout to your Clan War base with one button.

✔ Interrupted War Base edits in progress are now properly recovered.

✔ The settings menu has been redesigned with dedicated News and More sections, separate from your Inbox.


Heroes: The New Battle Specialists

The time has come for a smarter, more strategic brand of heroes. Rather than being foolish, hulking brutes, the King and Queen are now much smarter on defense, have distinct strengths and weaknesses, and their abilities are more important than ever.


✔ The heroes have gotten sick and tired of being lured out and squashed in the edges of the map. Now, they only attack targets in a limited territory around their platform and will retreat if they get drawn away too far.

✔ Both heroes now get a damage increase and recover health when activating an ability. Use the damage boost to get an edge over defending heroes, or the healing to save them from the clutches of defeat!

✔ Hero abilities now improve much more significantly with each new ability level and summon more supporting troops than before. The best way to make your hero stronger when attacking is to increase their ability level!

✔ Hitpoints and damage for the Queen and hitpoints for the King have been slightly increased at lower levels. However, hero hitpoints and damage have been decreased at higher levels in order to balance heroes on defense and allow for stronger abilities.

✔ The effect of Rage Spells on Heroes has been reduced to put more emphasis on the skillful use of hero abilities. For the Queen and later levels of the King, bonus damage from hero abilities will far exceed bonus damage from Rage Spells. As before, Rage Spell bonus damage and hero ability bonus damage will not stack (the greater of the two takes precedent).

✔ Heroes now specialize in a certain role:


Barbarian King: The Tank Specialist

✔ His damage has been reduced, but he now can heal himself greatly when using his Iron Fist ability.

✔ The Barbarian horde summoned by Iron Fist has doubled in size to cause even more mayhem!

✔ Use Iron Fist at the right time to help the King take more damage than he ever could before!


Archer Queen: The Damage Specialist

✔ Her hitpoints have been reduced in later levels, but the Queen now gains a tremendous damage boost while her Royal Cloak ability is active.

✔ The duration of Royal Cloak has been greatly increased in lower levels to help make sure the Queen has enough time to land her most powerful of shots.

✔ Use Royal Cloak at the right time to help the Queen hit important targets harder than she ever could before!



Jump Spell: Control the Battle Flow

The Jump Spell used to only affect troops it landed on, often leading to disappointing results. Now, the Jump Spell influences all troops in the battle. Masters of the Jump Spell will be able to direct their melee troops like never before!

✔ All troops you deploy can take advantage a Jump Spell, even if the troops are not directly hit by the spell.

✔ Casting a Jump Spell will now cause troops to redirect themselves immediately if it opens up a more advantageous route close by.

✔ The Jump Spell area has been slightly reduced to allow for more precise control of the spell.


Valkyrie: The Wild Whirlwind

The Valkyrie rarely used to put her area-damage to any good use. Now, that has changed in a big way, and you might be shocked by her effectiveness in battle.

✔ Valkyries now charge around and position between pairs of buildings to find the best spots to attack.




Update is mainly for those with higher town hall levels 9 & 10, personally i'm staying at TH8 until mine's can be upgraded (which may never happen) .
Thứ Ba, 13 tháng 5, 2014

Clan Wars Update! Tweaks and features

A Minor update is on the way with a few new tweaks.

First up is the new stats for clan wars, there is a whole new area to view war statistics which will be more in depth and a war donations stats will appear (still separate from troop donation outside of war).














A nice new little tweak will be the ability to dismiss unwanted clan castle troops.













Last up is the ability to have 2 different base layouts. One for war and a 'Normal' base layout, this may put an end to people leaving their Town Hall outside of the base during a war, therefore no big loot bonuses for just attacking a higher level's Town Hall.






Thứ Năm, 8 tháng 5, 2014

Clan Wars Mega Loot


Clan wars so far

I
'm really enjoying the clan wars update which has really boosted gold earning potential with the loot bonus you can get from winning a war. I have being upgrading a few things and am aiming for all level 10 archer towers and I have one more wizard tower to upgrade before everything is maxed out at TH level 8.


I really like the war system of it not affecting your trophies, traps etc. being able to attack when shielded and the loot going to your clan castle which acts as a bank and you withdraw it when you need it, with this you can keep the loot and your shield, then attack a few times to get the extra loot needed to upgrade stuff.

Being in a good, war focused clan which donates before the war. Everyone who can in mine donates dragons to everyone who can fit one in their castle. 



Mega Loot

Ideally you need to earn as many stars as possible for your clan to win the war, and winning the war is more profitable than losing regardless, But I have been getting about 500k gold and elixir and 1.5 - 2k dark elixir most wars and my clan has only lost 2 wars so far.

How I usually tend to go about it is to (usually) 3 star somebody with a loot reward of about 130-170k and then make sure that the war is going to be won before attacking the highest level opponent with the most easily defeatable town hall to get one star (still aim for more) and get the loot bonus, even if somebody else had already attacked them before.




Example of a base with a 345k loot reward and a town hall easily defeatable.

this war I earned 520k loot bonus in my clan castle.
Chủ Nhật, 13 tháng 4, 2014

Clan Wars is Here - Return of the Gem Box





So clan wars is finally here and its much better than I thought it would be, I was unsure how it would work but supercell have come up with quite a good system.



- The war is over 2 days, a preparation day and a battle day.
- During preparation day you can scout enemy villages and choose who you should attack, donate troops to your clan members and work out a strategy.
- The war is won by the clan who was won the most stars. The higher level enemy player you attack increases your bonus loot, but you are more likely to get 3 stars against a weaker opponent although the bonus loot will be significantly less.
- If you loose the war you still get a small portion of the bonus loot delieverd to your clan castle
My one gripe with the system is the fact that my clan had quite a few inactive members, so although my clan had a higher ratio of stars per attack, just under 30 of us actually attack so we lost the war.

Gem Box


Not much to say about this, its back. So far i've had one. You can only have one at a time so be sure to harvest it straight away.


- Each player can attack twice during Battle Day. Each participant will have a recommended base but you can attack any base you like. You must attack two separate bases with your two attacks, and you cannot attack the same base twice.
- Clan war attacks will neither break your shield nor affect your trophies, just like single-player attacks.







  
Thứ Năm, 3 tháng 4, 2014

New Update - Clan Wars on the way!



So there was a brief maintenance break yesterday which means things are now gearing up for the new Clan Wars update.

To 'prepare' supercell have included a 1 Gem resource boost which everyone should take advantage of and upgrade some stuff!




Brief Clan wars Details here:

















Looks better than I thought so far, will have to wait to see how it plays though, Epic Loot sounds good.

Not much news as to what else will be in the update yet although I will update here when something comes up.

The Gem Box should be returning though!
Thứ Ba, 25 tháng 2, 2014

The Update and the Gem Box Disabled / Removed




I was sad to see that my favorite part of the new upgrade has been disabled and hasn't reappeared.

It was available for a few hours and those that had them and didn't remove them may still have them.

Here is one being removed:







Its annoying that something that most of us were looking forward to and something that would give people more gems without paying for them had to be disabled but all other updates and items have worked fine.

Anyway. The Gem Box is due to be re-included in the next update which is supposed to be released in April.

From Supercell:
"Good news and bad news! Good news is that we have fixed the Gem Box. Bad news is that it requires a full update (it can't be done with only a maintenance break). We were looking for a way to fix it with a maintenance break, because that way we would've been able to bring it back right away, but unfortunately it's not possible. 

The fix itself has already been developed and tested, so it'll be in the next update  Thank you for your patience, the Gem Boxes will be there soon!"

The update wasn't that great unless you're in the higher levels. On the bright side I got 6 Gems from a bush the other day. Yippeeee
----------------
Also, I have updated the layout section a bit although it is a work in progress i'm going to work on the other pages a bit more...

Thứ Bảy, 25 tháng 1, 2014

New Update 2014 - Gem Box, Minions, Co-leader's, Special Abilities etc.



Supercell are releasing sneak peeks of what is coming for the new update, here is what has been released so far, this will be continually updated as more info gets released!

Gem Box:

The Gem Box spawns as an obstacle like trees and bushes.

Only one will appear at a time so harvest it as soon as it appears.

It will cost 1,000 elixir to remove the box and Harvest the Gems.

No word on how many Gems will be in the box but I imagine it should be significantly more than you get from removing trees.




Trees and Bushes Gem Harvest increased:
Trees and bushes now give you more gems, would be nice to see how many, I hope its a significant increase.

(It might be worth saving your trees until the update is released to get more gems!)

Boost cost reduction:
Only on Barracks and Spell factory but still a slight improvement.

Boost cost and duration is halved to 10 gems for 2 hours.

Hero recovery boost:
You can now boost your heros recovery by 4x (unsure on cost as of yet).

Freeze spell improvement:
Duration of spell increased at level 5

Minion Level 6
nothing for me to get excited about but it may appeal to you. You can now upgrade a minion to level 6... Yippeee....




Clan Co-leader roles

A clan co-leader rank is to be introduced into clans, this role will have all the privalages of clan leaders except the ability to demote or kick other co-leaders, so it looks like you can have a number of 'co-leaders' in your clan not just one.

Clan elders with have less powers, they will no longer be able to promote or demote and can only kick normal members.




Hero ability: Iron Fist

A barbarian king and all surrounding barbarians become enraged for a short period of time, dealing more damage and moving faster, just like the rage spell.

Tap the barbarian king icon after deployment to activate rage.

Rage strength increases every five levels of barbarian king's upgrades

Doesn't combine with rage spell.



Archer Queen special ability: Royal Cloak

The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.

She becomes invisible and untargetable temporarily; any defenses attacking her will stop and find new targets.

A group of archers appear around her.

Not unlocked until she reaches level 5 and like the king's ability it improves every 5 levels and is activated the same way.

She can still set off traps when invisible.


More info coming and hopefully the update will be released soon! So far gem box is my favourite.







Thứ Ba, 14 tháng 1, 2014

The Cost of Clashing

This post was inspired by an article I found which I will post below.

I go through cycles with this game, often going from playing it constantly to not playing it at all, even for months at a time. I recently played this loads over the christmas break, mostly because of the boost bonus gave me a chance to level up some stuff, and maybe try and get that hero unit guy without spending a gem, 10000 dark elixir was proving quite hard to get with one level 2 drill...

I have been trying to progress as far as I can without buying gems, not because I can't afford them nor do I think the game should be free, it's worth paying for something you enjoy doing. I just thought the game encourages you to spend gems too easily and feel like to progress at any sort of decent speed you have to spend a lot of money. So I took it as a challenge to try and not buy gems and progress as far as I could.

Currently I'm not playing for days at a time while stuff upgrades and feel like i'm about to hit a wall in terms of how far I can progress without buying gems. Im pretty happy that during the boost period I managed to get a Hero unit with just a level 2 dark elixir drill and by raiding without spending any Gems!

This is my base currently:



I'm currently working towards getting all my walls are level 7, Canons level 10, Archers level 10, Mortars 6, Teslas 4 and Wizards 5; all of which are a very slow work in progress and with most of them the highest level you can achieve at town hall level 8. When I have reached this I will stop upgrading and probably play occasionally just to battle and win trophies (getting resources had always been priority number 1), or at least until they bring out upgrades past level 11 for Gold and Elixir! Which is long overdue considering most defense units often get more upgrades each new update but gold and elixir is limited, meaning to progress you have to pay!

That leads me onto the article I found about former world number 1 Clasher Jorge Yao...



He was the first player to break the 4000 trophy mark and held the number one spot for 6 months from January 2013.

In the interview he reveals that he was spending $250 a week to stay on top and 3 months into his number 1 position had spend over $3000, I always thought the top players were constantly given Gems as rewards for being top players/clans but it seems that it isn't enough to remain on top.

The article also states that Supercell reportedly earn a staggering $2.4million per day!

Read more about what happened to George Yao and why he quit Clash of Clans here:

http://www.smh.com.au/digital-life/games/jorge-yao-was-master-of-his-virtual-domain-in-clash-of-clans-20131223-2zu6k.html#ixzz2qQHlnYdN