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Thứ Bảy, 25 tháng 1, 2014
New Update 2014 - Gem Box, Minions, Co-leader's, Special Abilities etc.
Gem Box:
The Gem Box spawns as an obstacle like trees and bushes.
Only one will appear at a time so harvest it as soon as it appears.
It will cost 1,000 elixir to remove the box and Harvest the Gems.
No word on how many Gems will be in the box but I imagine it should be significantly more than you get from removing trees.
Trees and Bushes Gem Harvest increased:
Trees and bushes now give you more gems, would be nice to see how many, I hope its a significant increase.
(It might be worth saving your trees until the update is released to get more gems!)
Boost cost reduction:
Only on Barracks and Spell factory but still a slight improvement.
Boost cost and duration is halved to 10 gems for 2 hours.
Hero recovery boost:
You can now boost your heros recovery by 4x (unsure on cost as of yet).
Freeze spell improvement:
Duration of spell increased at level 5
Minion Level 6
nothing for me to get excited about but it may appeal to you. You can now upgrade a minion to level 6... Yippeee....
Clan Co-leader roles
A clan co-leader rank is to be introduced into clans, this role will have all the privalages of clan leaders except the ability to demote or kick other co-leaders, so it looks like you can have a number of 'co-leaders' in your clan not just one.
Clan elders with have less powers, they will no longer be able to promote or demote and can only kick normal members.
Hero ability: Iron Fist
A barbarian king and all surrounding barbarians become enraged for a short period of time, dealing more damage and moving faster, just like the rage spell.
Tap the barbarian king icon after deployment to activate rage.
Rage strength increases every five levels of barbarian king's upgrades
Doesn't combine with rage spell.
Archer Queen special ability: Royal Cloak
The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.
She becomes invisible and untargetable temporarily; any defenses attacking her will stop and find new targets.
A group of archers appear around her.
Not unlocked until she reaches level 5 and like the king's ability it improves every 5 levels and is activated the same way.
She can still set off traps when invisible.
More info coming and hopefully the update will be released soon! So far gem box is my favourite.
Thứ Ba, 14 tháng 1, 2014
The Cost of Clashing
This post was inspired by an article I found which I will post below.
I go through cycles with this game, often going from playing it constantly to not playing it at all, even for months at a time. I recently played this loads over the christmas break, mostly because of the boost bonus gave me a chance to level up some stuff, and maybe try and get that hero unit guy without spending a gem, 10000 dark elixir was proving quite hard to get with one level 2 drill...
I have been trying to progress as far as I can without buying gems, not because I can't afford them nor do I think the game should be free, it's worth paying for something you enjoy doing. I just thought the game encourages you to spend gems too easily and feel like to progress at any sort of decent speed you have to spend a lot of money. So I took it as a challenge to try and not buy gems and progress as far as I could.
Currently I'm not playing for days at a time while stuff upgrades and feel like i'm about to hit a wall in terms of how far I can progress without buying gems. Im pretty happy that during the boost period I managed to get a Hero unit with just a level 2 dark elixir drill and by raiding without spending any Gems!
This is my base currently:
I'm currently working towards getting all my walls are level 7, Canons level 10, Archers level 10, Mortars 6, Teslas 4 and Wizards 5; all of which are a very slow work in progress and with most of them the highest level you can achieve at town hall level 8. When I have reached this I will stop upgrading and probably play occasionally just to battle and win trophies (getting resources had always been priority number 1), or at least until they bring out upgrades past level 11 for Gold and Elixir! Which is long overdue considering most defense units often get more upgrades each new update but gold and elixir is limited, meaning to progress you have to pay!
That leads me onto the article I found about former world number 1 Clasher Jorge Yao...
He was the first player to break the 4000 trophy mark and held the number one spot for 6 months from January 2013.
In the interview he reveals that he was spending $250 a week to stay on top and 3 months into his number 1 position had spend over $3000, I always thought the top players were constantly given Gems as rewards for being top players/clans but it seems that it isn't enough to remain on top.
The article also states that Supercell reportedly earn a staggering $2.4million per day!
Read more about what happened to George Yao and why he quit Clash of Clans here:
http://www.smh.com.au/digital-life/games/jorge-yao-was-master-of-his-virtual-domain-in-clash-of-clans-20131223-2zu6k.html#ixzz2qQHlnYdN
I go through cycles with this game, often going from playing it constantly to not playing it at all, even for months at a time. I recently played this loads over the christmas break, mostly because of the boost bonus gave me a chance to level up some stuff, and maybe try and get that hero unit guy without spending a gem, 10000 dark elixir was proving quite hard to get with one level 2 drill...
I have been trying to progress as far as I can without buying gems, not because I can't afford them nor do I think the game should be free, it's worth paying for something you enjoy doing. I just thought the game encourages you to spend gems too easily and feel like to progress at any sort of decent speed you have to spend a lot of money. So I took it as a challenge to try and not buy gems and progress as far as I could.
Currently I'm not playing for days at a time while stuff upgrades and feel like i'm about to hit a wall in terms of how far I can progress without buying gems. Im pretty happy that during the boost period I managed to get a Hero unit with just a level 2 dark elixir drill and by raiding without spending any Gems!
This is my base currently:
I'm currently working towards getting all my walls are level 7, Canons level 10, Archers level 10, Mortars 6, Teslas 4 and Wizards 5; all of which are a very slow work in progress and with most of them the highest level you can achieve at town hall level 8. When I have reached this I will stop upgrading and probably play occasionally just to battle and win trophies (getting resources had always been priority number 1), or at least until they bring out upgrades past level 11 for Gold and Elixir! Which is long overdue considering most defense units often get more upgrades each new update but gold and elixir is limited, meaning to progress you have to pay!
That leads me onto the article I found about former world number 1 Clasher Jorge Yao...
He was the first player to break the 4000 trophy mark and held the number one spot for 6 months from January 2013.
In the interview he reveals that he was spending $250 a week to stay on top and 3 months into his number 1 position had spend over $3000, I always thought the top players were constantly given Gems as rewards for being top players/clans but it seems that it isn't enough to remain on top.
The article also states that Supercell reportedly earn a staggering $2.4million per day!
Read more about what happened to George Yao and why he quit Clash of Clans here:
http://www.smh.com.au/digital-life/games/jorge-yao-was-master-of-his-virtual-domain-in-clash-of-clans-20131223-2zu6k.html#ixzz2qQHlnYdN